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Rainy Day - Unreal Material Function for Rain-to-Asset Interactions

Here's a small personal project I worked on the past week !

A small project to showcase my Shaders skills which currently somewhat lacks on my folio as there are no recent shader-focused project.


I focused on shader Quality and ease-of-use using Material Functions for the first time which allowed to quickly grab Quixel and Marketplace assets and add the Material Function on top.

The Car Asset and the Scene come from a free Unreal Marketplace asset package : https://www.unrealengine.com/marketplace/en-US/product/bbcb90a03f844edbb20c8b89ee16ea32

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